
Inspired by the carnival game of the same name, High Striker uses lighting to create an eye-catching interactive game for audiences. Event participants are invited to strike a hammer using a button that measures the strength of their hit. A light meter travels based on how hard they hit - hit hard enough and participants trigger a major lighting effect.
High Striker is intended as a centerpiece for any citywide scale, nighttime event. Its design relies on colored light, thereby offering a great deal of branding or theming flexibility.
The lighting effects are large, exaggerated, and eye catching. However, what makes High Striker special is that it grants participants a moment to engage directly with and take ownership of a spectacular visual event.
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Participants queue up with a clear line of sight of the Light Meter and the Strike Pad. The hammers come in Adult and Child sizes, and glow with light. Before the participant strikes the pad, staff quickly adjust a dial for difficulty.
The design of the event is a glowing, luminous white (though colour can change to match theming or branding). The hammers and scenery are designed to glow with Ultraviolet light sources.

